Portal 2 Test Chamber 20
Musical TurretsAfter you make your method through the game and begin to communicate with lasers you will arrive to test chambér 16/22. After entering the chamber and heading through the door you will discover a turret to your right that is usually behind a wire mesh. Make use of the laser beam and dice in the tést chamber to change the laser to kill that turret and the cable mesh will be blown aside. Move inside this space and look down. You will see four musical technology turrets and one turret performing the musical.This works on all Website 2 games. Musical technology TurretsAfter you create your way through the video game and start to socialize with lasers you will arrive to test chambér 16/22. After entering the chamber and heading through the door you will discover a turret to your right that will be behind a cable mesh.
Use the laser and dice in the tést chamber to change the laser beam to damage that turret and the cable mesh will become blown apart. Move inside this area and appear lower. You will notice four musical turrets and one turret performing the musical.Portal 2 Unlockables.
Musical technology TurretsAfter you make your method through the sport and start to socialize with lasers you will come to test chambér 16/22. After getting into the chamber and going through the door you will notice a turret to your ideal that will be behind a cable mesh. Make use of the laser beam and dice in the tést chamber to manipulate the laser to eliminate that turret and the wire mesh will become blown aside. Proceed inside this room and appear lower.
You will observe four musical technology turrets and one turret performing the musical technology.This functions on all Portal 2 video games. Musical TurretsAfter you make your way through the video game and begin to interact with lasers you will come to test chambér 16/22. After getting into the chamber and heading through the doorway you will discover a turret to your best that is certainly behind a cable mesh. Make use of the laser beam and cube in the tést chamber to change the laser beam to eliminate that turret and the cable mesh will become blown apart. Move inside this area and appear lower. You will find four musical turrets and one turret performing the musical.Portal 2 Unlockables.
Portal 2 Chapter 6 Guide
Up forward, the wall space will split aside and some transformation skin gels will splasharound. Put a portal on the conversion gel on the ground near you, then puta portal of the other color on the transformation gel above the door acrossthe gap. Then move through the doorway behind you.There are usually some turrets behind cup to the perfect. There's a light funnelnear where the Wheatley keep track of is, and past that there is a azure geltube that will be not presently transformed on. There is a key near theblue gel tube that can convert it on.Place a portal on the wall below the blue gel tube, then place a portal ofthe various other color on the flooring. From this area, place a portal ón thewall that thé channel is shimmering onto,then put a portal on the walls below the glowing blue gel tube.The route should end up being heading toward the door that you came into the chamberfrom.Push the smallred switch to make the serum come out for a restricted amount of period.When the carbamide peroxide gel can be over the edge of the ledge, move a portal só the funnelstops keeping the solution. This will make some glowing blue gel drop on the advantage of theledge therefore that you can jump from it.
In Portal 2, how do you beat the test chamber made by the nobel prize winner? I think it was chamber 17. At the beginning GLaDOS says that it was designed by a nobel prize winner, and the prize wasn't for being immune to neurotoxin. Ah, that son of a. I had to break my head for 20 minutes until I found solution to that test chamber. Portal 2 - Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers.
This testchamber features three rooms that introduce you to momentum jumps. In the first room, look overhead to spot an orange portal on a portion of wall that's jutting out.
Right now place a portal undér the gel pipe again to make the channel arrive outfrom there. Push the reddish colored button once more, thenbounce on the azure skin gels to get upward into the funnel. You and the gel will startflowing toward the entry to the room.Obtain out of the channel when you can properly do so, then rapidly remain on thebig reddish colored switch.
The carbamide peroxide gel will begin going back toward the portal. Letit proceed through the portal so that it's heading toward the channel generator.Rapidly place a portal on a walls above the turrets, producing sure that thefunnel comes out of that fresh portal. Now step away from of the huge redbutton. The glowing blue solution should today flow above the turrets. Shift the portalto create the serum drop onto the platform that the turrets are usually standing on.This will make them all jump, deactivating them.Today move to the switch that the turrets had been protecting.
Thisreveals an angled whitened wall. Put a portal on the walls where thefunnel can be shining, after that endure on a whitened floor and place a portal ofthe other color under you.Wait around until you achieve the roof.Now put a portal of the other colour (not really thefloor portal color) on the angled walls. You should drop into the fIoorportal, out of thé angled walls portal, and jump on the blue carbamide peroxide gel thatdisabled the turrets, reaching the departure door after.